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  • Bug report: RichTextLabel's text reverts to default value when window is resized

Title.

Not sure what's a better place to report this so I'm just leaving this here.

Note: if oversampling for font rendering is turned off, the bug does not occur, but causes fonts to look very blurry. Also, the reversion is not just a visual bug, the actual text value is changed back to the default from editor.

    GE100 The best place is the github bugtracker of the project.
    And you need to be more specific by including version of Godot, hardware & OS used, best is to include a sample project showing the issue.