delta in _physics_process

I am moving a CharacterBody2D using _physics_process. I get an Vector2D for the direction and then I have the code:

velocity = input_direction * speed
move_and_slide()

Which works and the movement is consistent even if I change the physics framerate even though I ignored delta entirely. So is delta time added automatically?

    izNoob So is delta time added automatically?

    Yeah, delta time is added automatically for move_and_slide and move_and_slide_with_snap.

    thank you, and just to be sure I understand: Any velocity vector will simply be multiplied by delta when using move_and_slide?

      izNoob thank you, and just to be sure I understand: Any velocity vector will simply be multiplied by delta when using move_and_slide?

      Yeah, any vector passed into the function will be automatically multiplied by delta