Hello, I am building a game for android. In it I am trying to use the position of multiple screen touch events. Consider following code:

func _input(event):
    if event is InputEventScreenTouch:
        if event.pressed:
            if event.index == 0:
                move(event.position)
            elif event.index == 1:
                shoot(event.postion)

Now the problem is the second touch is giving me the position of the first touch, instead of the second touch.
How do I access that position?
Honestly Godot seems to be very bad for mobile and I'm considering switching to Unity.
Also: How to format code to appear in a separate block and font like tutorials do it ?

    Bilal Also: How to format code to appear in a separate block and font like tutorials do it ?

    ```
    lines of
    code here
    ```

    and inline code like this:

    `inline code like this`

      Megalomaniak

      Thanks

      cybereality Yes I saw that asset, but when I looked into it, I noticed that it creates a class for that and a lot of complicated stuff to that I don't need. And it has no comments whatsoever.
      Like why isn't there any official documentation about multi touch !? I only found two lines explaining event.index poorly. Please link me a tutorial using multi touch and each events position.