- Edited
I'm having some trouble with an animation I'm creating where a function call is not being made if I place its key toward the end of the animation. This AnimationPlayer is called from within the state machine of an AnimationTree (the Explode node). Anyhow, if I put this function call at the .3 second mark, it gets called every time. If I put it at .6 seconds (the end of the clip), it only gets called about 20% of the time. It will often get dropped if I put it at .5 seconds too. Padding the animation by adding blank frames at the end does not fix the not-being-called problem.
Is there a way I can get it to always be called?