I just started playing around with Godot 4.0 beta12 and was surprised to see that lighting has had some big changes. Probably the fist I noticed was that the viewport lighting no longer matches the runtime lighting. I was wondering if there was a good tutorial somewhere which covered the new lighting system. Lighting is a pretty complex topic in 3D, and it's not always obvious how all the different options can help and how they're meant to be used.
Is there a lighting tutorial for Godot 4?
kitfox I was wondering if there was a good tutorial somewhere which covered the new lighting system.
Given that Godot 4 is not ready yet, I highly doubt there is a tutorial for it. But you can get a general idea from the developers' blog.
You have to use the world environment. Create a node and customize there. It should match up.
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kitfox the viewport lighting no longer matches the runtime lighting.
Don't think that's really been the case since godot 2 or so... assuming you are talking about the viewport preview light.
Megalomaniak It was pretty close, at least with basic lights and a world environment. With Godot 4.0beta12, you get something quite different from the viewport.
kitfox Ah sorry, I misunderstood you earlier and thought you meant the other way around. Yeah, In godot 2 or 1 last I remember there was a editor viewport preview light that you couldn't even turn off that didn't exist during runtime.