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  • Is there a lighting tutorial for Godot 4?

I just started playing around with Godot 4.0 beta12 and was surprised to see that lighting has had some big changes. Probably the fist I noticed was that the viewport lighting no longer matches the runtime lighting. I was wondering if there was a good tutorial somewhere which covered the new lighting system. Lighting is a pretty complex topic in 3D, and it's not always obvious how all the different options can help and how they're meant to be used.

    kitfox I was wondering if there was a good tutorial somewhere which covered the new lighting system.

    Given that Godot 4 is not ready yet, I highly doubt there is a tutorial for it. But you can get a general idea from the developers' blog.

    You have to use the world environment. Create a node and customize there. It should match up.

    kitfox the viewport lighting no longer matches the runtime lighting.

    Don't think that's really been the case since godot 2 or so... assuming you are talking about the viewport preview light.

      Megalomaniak It was pretty close, at least with basic lights and a world environment. With Godot 4.0beta12, you get something quite different from the viewport.

        kitfox Ah sorry, I misunderstood you earlier and thought you meant the other way around. Yeah, In godot 2 or 1 last I remember there was a editor viewport preview light that you couldn't even turn off that didn't exist during runtime.