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  • How to deploy and debug Andriod app from Godot editor

I've created a small project and am currently trying to get it to run on Android. I've done this in the past with other projects, but just can't get it working with this one and can't think of what I might be forgetting. At the moment, I was able to create the Android export target and can build and sign the .APK file. I've also checked my phone and it is set up to allow USB debugging. Once all that was set up, I was expecting the little Android icon to appear in the top right toolbar next to the Run buttons, but there's nothing there.

I'd like to be able to deploy this to my phone so I can test it, but am not sure what I've forgotten to do.

Things to try:

  1. Disconnect the USB cable from the phone and then reconnect it.

  2. Use Project >> Export... >> Android >> Export Project... to export an .apk file to your local disk.

    DaveTheCoder I've done both of those things. I've also tried upgrading things in the Android SDK Manager. I'm still not getting the icon that lets me debug from within Godot.