- Edited
Hello,
can I speed up physics only (3D)?
Engine.set_time_scale() would work but I dont want to take into account time_scale for every other value (e.g. tween duration etc.) to counter the effect there.
Problem: I'm working at a small scale (domino objects etc.) Because of the small scale I scaled everything by 10 to avoid buggy physics but of course the simulation is way to slow now. Changing gravity does not solve my problem.