"is_echo ( )
Return if this input event is an echo event (only for events of type KEY, i.e. always false for this type)."
an example pls

    If true, the key was already pressed before this event. It means the user is holding the key down.

    https://docs.godotengine.org/en/stable/classes/class_inputeventkey.html?#class-inputeventkey-property-echo

    You would check the boolean variable echo when processing an input event.

    if echo:
        # do something
    else:
        # do something else

    Serhy "Here too you have different possibilities for how exactly the InputEvent should be handled. For example, you can use event.is_echo() to make sure, the event is only once registered''

    func _input(event):
       if event.is_action("JUMP") && !event.is_echo() && event.is_pressed():
          print("jump...")
          
       if event.is_action_released("JUMP"):
          print("Up and down!")