Hello,
I'll go straight to the point. I don't have a lot of free time and I cannot afford to make a mistake. Everybody is telling me to use Unity, but I don't want to for a number of reasons. I'm not familiar with Godot, that's why I'm here. My main idea is a simple 2D platformer, but here's the kicker: instead of a story based one, I want to make a huge, well implemented level editor for it. People will be able to create a level, share it through the game, play, record highscores.
I know it's not an easy task, that's why I will focus first on getting all the basics right (I have some experiences, but nothing advanced.) I suppose Godot has no problem in handling an easy 2D sidescroller, switching rooms, the cameras, etc. So my main questions are:
- What are your comments on making a level editor for a game, in Godot? I should clarify, the editor would have loads of entities and objects, probably lights and logic items too (switches, etc.) that connect to other elements.
- How are vector graphics implemented?
- Any good resources that go in depth about advanced mechanics in a precision platformer/sidescroller with attacks?
- Do I need Godot 4 or I can stick with 3?
Thanks a lot for your time,
- V