So I think I will go ahead with the parkour action game and make it for mobile. I think there is too much competition on desktop with AAA studios, but I feel I could compete better on mobile. I'm trying to go for realistic graphics, sort of like a Mirror's Edge thing. It will be based in Eastern Europe (just went there last week) and be a little rough with graffiti and stuff. This is the concept piece I put, will need to work more on the style with my own artwork.
I've been playing this game Dead Trigger 2 on my new tablet, and I like the format of the game. Short levels, limited controls (the gun shoots automatically) and similar kind of graphics (maybe a little better as this game is a few years old).
Still have 2 months left of school, but I want to make this a shorter project. Like 8 - 16 months maximum. Would also be nice to be a Godot 4.0 launch title. I plan to make the game free, but more of the shareware model like the original DOOM. So there may be like 12 levels, you can play the first 4 for free, and then either grind to unlock the others or pay a small fee. Still have some time to figure out the specifics, but I think I have a general idea of what I want.
Also, not sure if many of you were around, this was the demo I put together 2 years ago when I first started using Godot. The video is from the desktop, but it worked on mobile with touch controls, so I have some stuff figured out already. Probably start from scratch, though, as I've learned quite a lot about Godot in 2 years.