• Godot Help
  • My player object is flying on air no matter how much I change collision shape

I tried everything but it appears at a little top

Here is my project file:
download

Thanks in advance.

There should be an option in the debug menu to make collision shapes visible during runtime. Check that on and maybe you'll see what's going on.

It's probably because you have scaled the scene. Collision objects can basically never be scaled. You should set the scene back to 1.0, 1.0, 1.0 scale and only scale the visual representation of the object (the mesh) not the collision or physics bodies.

    cybereality
    The scale section of the scene is already (1,1,1). The problem doesn't show up in 3D editor yet the object is flying on air when playing the game.