• Godot Help
  • How to remove blue collision shapes on Tilemaps?

When I create the yellow collision boxes in my Tilemap, it works fine. I run the game and the collision boxes work fine but I can see the blue collision shapes in the game. I've looked around for a solution to this but I can't find one. Any help on this would be much appreciated.

The article linked in jfirestorm44's reply shows how. Click Debug at the top to drop down the menu, and uncheck Visible Collision Shapes.