Any word on when the poligon2D and sekeleton2D will be working on godot4 ?

Acording to godot news poligon2D has received update for GLS3, theres just no option to change to GLS3 on win10, only vulkan is avaible.

If things are like this it doesnt make sense... If it will take 2 or 3 years to have the polygon2D and sekeleton working like in 3.5, I cant continue with my game and move on, iam always hiting a wall.

Made a spine animation editor in GM2...
Made a spine animation editor in godot3...

GM2 is a pit of confusion right now none knows whats they re doing much less the dev team releasing fake upDates ( basic the same thing that it was before but with diferent windows and colors )

godot4 blocks the right only thing that was handy to me, to make my job easier ( poligon2D / sekeleton2D )

iam going to have to go to unity...? starting all over again... making an animation editor, leaning a new engine..etc..
I would like to stay with godot, but im already sensing that feeling of dread , that things are going wrong...
( just cant do anything and move, with things like this )

All I know and can offer as an 'anwser' is that officially 4.0 release is only targeting vk renderer. If they manage to get the gles/'lite' renderer stable in time it might get released with 4.0 I guess but officially the plan afaik is to release it later in 4.1 release or such.

    Megalomaniak I just hope for my sake and health, and maybe also other people, its not one of those things that takes 1, or 2 years or more years... With the time i already spent in ( game engines ). I should already have 2 or 1 game finished at minimum and put it on steam.

    But Its always hiting walls like this... the only thing ive leaned so far, its that maybe the best thing to do its not saying anything... And just go on with your own project thing, working on the sprites and levels on photoshop