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  • how to include batch command in godot?...

Hello, i make a game with GZDoom engine and i would like to make a launcher to start multiplayer levels.

I found a mod for Doom 2 with 2 batches files (host and join), and i would like to create a launcher with Godot. Then i will add pictures, sounds, etc... x)

But i don't find ho to use batch command "in" gdscript.

So is it possible? and then any idea?

thanks for your advice 🙂

And if you are only using 2D features of godot maybe consider a custom built export template with 3D and any other things you don't need disabled so they aren't included in the build. Cause it's probably a good practice to keep the launcher small if you can.