Hey everyone!

I've recently been working on a 2d pixel game, and I've using the Integer Resolution Handler addon for it. However, when it scales up the screen size, it also scales up the text in my scene, causing it to become blurry.

Here's what my text should look like:

And here's what it ends up looking like:

Does anyone know a good fix/workaround for this?
Thanks!

    Could be an issue with the plug-in, I've never heard of it.

    owls_again is your label a child of a control node or a node2d? Control nodes should keep their resolution in regards to screen size, mostly anyways.

      Ertain
      Hey! Thanks for replying!

      Here are some images of the settings for the label node that I'm using for the text:


      And here's an image of the settings for the font theme:

      SnapCracklins

      So, my label is a child of a control node, which in turn is a child of a 2d node (which is the root node of my scene).

      Have you tried turning off the antialiasing? Other than that, I'm not too sure.

        You can do this with a separate Viewport (so that 2D GUI is not scaled) but I don't know enough about how the add-on works to know if it supports that.

        Ok, so I found a solution for my problem (not an ideal one, though). If I turn off the Integer Resolution Handler addon and set the stretch mode to 2d, the text does not appear blurry when the screen size is scaled up. Unfortunately, this leaves me with the new problem of dealing with screen resolutions that aren't integer scales of my base resolution. Does anyone know of any tutorials or articles that would help with this?