Yes, so that's mean i need to create a new "live" texture:
- First, i catch what vpConCam show, as image;
- Them, i need to flip it because it must be done;
- I make a new static texture (i suppose) and i create it from the image checked;
- Finally i apply this new static texture on the textureRect.
But the minimap corner still empty... why ? The last step doesn't supposed to make a new texture ? An imageTexture is a texture right ?
edit: it seems the _ready function doesn't allow to do that. I tried with a timer node (with timer time out signal) and the code works... Now why it can works in the ready function is the question.