Im trying to import a scene from blender to godot 4. Ive exported a camera and mesh from Blender as a gltf file. I put the gltf file in my project, but when I go to open it gives me this advanced import dialog:

I choose re import, but I get the error message: scene\3d\camera_3d.cpp:588 - Condition "p_fov < 1 || p_fov > 179" is true.
and the scene fails to open. Any ideas?
I also get this error, but im not sure its related: Transient parent has another exclusive child.

This is my blender scene:
Im only exporting the camera and one of the meshes using export selection.
Thanks!

  • In blender if you select the camera and look in the properties is it set to use field of view or millimeters for the Lens Units property? I think it need to be set to field of view.

    The transient parent error might be about the track to constraint you have on the camera.

In blender if you select the camera and look in the properties is it set to use field of view or millimeters for the Lens Units property? I think it need to be set to field of view.

The transient parent error might be about the track to constraint you have on the camera.

  • Reve replied to this.

    Megalomaniak
    Thanks! Changing to FOV worked. I was able to get rid of the errors by zooming out the FOV in blender so that it is greater than 1. I also removed the camera constraint to eliminate the other error. Also to finally open the scene I had to right click it and select "new inherited scene"