Hello! I've been searching for a bit today, in hopes of finding a way to pull/use an individual cell in a tileset as a texture for other nodes such as itemlists, etc. I've been rather unsuccessful at finding a way to do this!
Any thoughts?

Thank you in advance!

The function is called tile_get_texture() in TileSet.

    cybereality Ah wait, yeah that one- so i was then confused on how to get the id. Between trying alternative and just normal tile ids, I'm rather confused on what id to pass there as well.

    I believe you would use get_cell() on the TileMap. There is also find_tile_by_name() on TileSet.

      cybereality Interesting, ok so am I correct in my understanding that the get_cell() methods are only for obtaining a cell painted to the 2d parent scene/tilemap scene itself? I was more so hoping for any method of obtaining the texture given atlas coords, if that makes sense/is a pattern that should/could be followed.

      Thanks again for your assistance by the way 🙂

      You can make a copy of a region of a texture manually. Using draw_rect_region() of Texture or blit_rect() of Image.