• CommunityGodot 4.X
  • The next big step: Godot 4.0 reaches Beta, Release candidate stage now.

cybereality The humor is that the material can be assigned by drag and drop from the panel. You can copy the material, but there is no paste option.

Win 11.

I mean, I'm not upset. I understand it's a beta and work in progress. But someone should really be doing some testing before they label something "Beta 2".

    cybereality But someone should really be doing some testing before they label something "Beta 2".

    Absolutely fair. And that's really, really frustrating.

    cybereality

    I thought the point of beta was solely the requirements freeze. I know that's not usually the case, but I gather that's the way they're doing it here.

    Yeah, it's fine. I got some action on my bug report. Seems they are basically just using us as free QA, but I guess that's fair considering the engine is free. I just didn't expect major regressions from beta 1 to beta 2, but it's not the end of the world. I'm sticking with beta 1 for now, as it works a little better.

      cybereality I mean, so do the big AAA studios and software vendors... You just got to pay for the privilege in that case. šŸ¤£

      What is that fuzz around alpha and beta anyway, what constitutes an alpha (apart from animal ranks of reproductive success) or a beta and even release ? Aren't they just varying states of buggyness ?

      :-)

        Pixophir Aren't they just varying states of buggyness ?

        Exactly.

        And the beta should be more stable than the alpha. But this particular case does not say anything ā€” there can always be failures. The main thing is that they do not become a system. Godot still has too much margin of confidence.

        12 days later

        Cool, finally multi-caret editing.
        Although no arrow key version of it yet, just alt-mouse click.

          multi-caret editing

          I see that feature works in beta3, but how is it useful? I've never used that before.

          Kojack Cool, finally multi-caret editing.

          That's great!

          Kojack Although no arrow key version of it yet

          Aw man...well it's better than nothing tho.

          Kojack Although no arrow key version of it yet, just alt-mouse click.

          I'd prefer the mouse, I never got good with those keyboard shortcuts.

          I don't understand the appeal of multi-carat editing. You have to know ahead of time every place you want to change, and it's a pain if they aren't close together. Vim's repeat function is a lot more practical, though it's hard to implement in a stateless editor. The example in the blog is a bit underwhelming when you think how easy it would be to accomplish with simple cut and paste. But, more power to ya. šŸ™‚

            [deleted] Broken HTML5 export in Beta 3 ? šŸ™

            If it is broken then Iā€™d suggest making a GitHub issue reporting what is broken so it can (hopefully) be fixed.

            4 days later

            cybereality

            Last I checked, the Godot devs. seem to be treating the concept of Alpha, Beta, ect... differently compared to many other projects. The articles they posted on the website simply states that the main targets are all there and nothing more in terms of new stuff will be added (outside of pull requests discussed ahead of time).

            It also makes it ever clearer that the team is serious when they say a version is not ready for heavy production. 3.x meanwhile appears pretty darn stable at the moment, I have been busy with other things, but I have, so far, encountered no notable bugs in my project that required a major workaround.

            1 post was split to LB1.
            8 days later

            Any news on when (roughly speaking) 4.0 will land? January 2023? Midway next year? What's the ballpark?