- Edited
Megalomaniak This is something i was far to imagine, i don't know all tips and tricks of GDScript, yet.
cybereality Doesn't work ? I didn't say it doesn't work. I said it doesn't satisfy my needs. The class works perfectly basically.
If i can do what Megalomaniak says, to put the nodes points setter in a thread, it can be a positive way, according what you say, cybereality.
So the question is: is it "safe" ?
The first part of the work to do, i suppose, is this, right ?: https://docs.godotengine.org/en/stable/tutorials/performance/threads/using_multiple_threads.html