- Edited
I've been trying to get 2D tilemap terrains to work, but somehow I keep getting seemingly random results. My guess is I defined some terrains wrong, but I can't figure out what I did wrong.
If I drag my mouse around drawing some dirt, rather than getting nice dirk with grassy edges, I get this:
Any pointers to what I am doing wrong?
Attached is the project as well: https://godotforums.org/assets/files/2022-09-02/1662124120-204966-godot-2d-adventure.zip