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  • What am I doing wrong in setting up 2D tilemap terrains?

I've been trying to get 2D tilemap terrains to work, but somehow I keep getting seemingly random results. My guess is I defined some terrains wrong, but I can't figure out what I did wrong.

If I drag my mouse around drawing some dirt, rather than getting nice dirk with grassy edges, I get this:

Any pointers to what I am doing wrong?

Attached is the project as well: https://godotforums.org/assets/files/2022-09-02/1662124120-204966-godot-2d-adventure.zip

Did you try setting up autotiles? If that's the case, then let me reassure you that you're not alone in messing that up. I've had problems with autotiles in the past.

If, instead, you individually chose tiles in the TileSet editor, then the tiles can only be set one at a time.

    Ertain Yea I set up the autotiles. Well, I was using Godot 4, and added the terrains to the tiles. I think I used "corners" only, but apparently messed something up.

    I'll look more at the autotile docs, see if I can find what I did wrong.

    You're totally not alone. I made a mess out of mine first few tries.