Hey!
looking for a job
I have about 8 years of experience with Godot
Most of the time I killed on my long project - a 2d sandbox team multiplayer shooter
I have experience with:

  • networking
  • procedural generation
  • shaders
  • ai state machines
  • add-ons, tools development

I also have experience with c, golang and devops skills

Here are some snippets of my work (sorry, I didn't figure out how to remove everything under the spoiler):

Minijam participation (in pair with my artist/gamedesigner):
https://lowqstudio.itch.io/cyberflaslight
https://lowqstudio.itch.io/galaxy-neko-chan

Procedural terrain generator written in Go, using GDNative

Multithreaded decal system demo (with "raytraced" explosions)

Old interface tweening demo

VFX/Terrain destruction demo

Trailer for this game

Trying to recreate everything by myself again nowadays - going nuts with texture generation

Some dither shader messing and 4.0 performance testing

You can contact me directly via telegram - @mintyleaf
Or discord mintyLeaf#0443

a year later
2 months later