Lethn I realise I've come at you with a wall of text on the topic but it's just a trap I've seen many, many devs fall into.
Actually, the original idea of the article was just to say that the implementation of the open world in the game is not very necessary — it often does not justify itself. The idea arose after discussing the game, where the open world was planned as the background. Well, I decided to compare and contrast this concept with my idea of a social simulator, where the open world is the main part and subject of study.
Your comments are good food for thought.
Pixophir There does not necessarily have to be fighting, other challenges may be just as good.
Yep, there will be no battles, at least in the beginning. They are very difficult to implement (usually players in war games don't think about how and what to feed soldiers, how to get ammunition to the battlefield and where the wounded go).
Though I think the envisioned project might turn out to be a tad too complex from a programmer perspective
The project is indeed voluminous and complex, but I see my initial task as creating a simple prototype, a proof-of-concept. I planned to make a small village, like a farm. Further development would have depended on how successful and in-demand it proved to be.
Unfortunately, current events are forcing me to pursue other things, leaving little time and energy for this project. If someone decides to do it, I'm ready to share the groundwork developments for the project and will help.