• Godot Help
  • Which IDE has best support for GDNative?

I'm looking for the following features primarily:

  1. Visual Assist like capabilities.
  2. Debugging w/ variable window.
  3. Jump To Code (like if i want to investigate a class or function)

Also, what is the setup and workflow required to work well with a GDNative x GDScript.
Do I have to compile Godot from source to get it working well?

Thank you for reading and considering!

I guess any C/C++ IDE would work. I wrote a plugin in Geany, because it is very lightweight and works well on Linux. It was a small plugin, so I didn't need any advanced features, and I compiled on the command line. I believe CLion should work well. I've used it for a bunch of C++ stuff, and I'd say it's better than Visual Studio.

Pixophir GDNative becomes deprecated with 4.0. Just saying.

Yes, but writing C/C++ plug-ins will still be possible.

Yep, it gets better with extensions. I believe part of the documentation is already updated :-)

btw. and without any recommendation, I use nano, gedit or eclipse cdt to produce my bugs ...