Greetings, this is my first post on Godot, hopefully not my last 🙂 . I'm coming from Python/Kivy-engine, trying to figure out how difficult it would be to port things to Godot. I've read the Docs, especially the UI section, but I really can't get a feel for what it can do, from that.

The specific thing I'm looking for is something like Kivy Tab-Panels. Although they additionally have a Screen-manager capability, that I'm using in conjunction with them. I didn't specifically see tab-panels in the UI docs - is there something like it? Or is it sufficiently easy to make out of components? Again, bonus-points for screen-manage, where the tabs switch between different Screens of some kind.

Thanks for any insight.

DaveTheCoder What was I thinking, searching for "Tab Panel", and not "Tab Container"? 🙂 Yeah, that looks pretty much what I'm looking for, thanks.

I do have to ask about Containers, now - I'm assuming that the "container" that the Tab switches to, can be expanded to essentially be the entire window (minus the Tabs)? So it's like a separate Screen? Tabbing from one to another, you're in a completely different screen/level/app, say?

I haven't used TabContainer, but I've used other kinds of containers, and you can configure their sizes. Make a simple project and experiment with it.