I decided that the camera will, for the most part, use the basic transform.interpolate() function instead (Tweening worked, but it did not work easily for smooth transitions to a completely different angle). What that means is that there is now a basic system to prevent the camera from clipping walls in some cases.
It does not mean tweens did not have a use among other effects and polish, look at what happens to the yellow point object for instance (a bonus, the gem has an effect as well). This was made using a simple .gif recording program, so the apparent FPS is entirely because of the encoding.
More short clips will be coming now that I know how to make a basic one (as I do not need a fancy video software to showcase in a way that is an upgrade from screenshots). Also getting done is some UI stuff (Gem number bar, HP Bar, ect...), the player getting hurt with spikes, sound & music, ect...