I started to use godot just because I was bored, and I use a csg box to test out movement, so I tried adding texture to the csg box since it was a blinding white, but as soon as I added a texture the csg box would start flashing from the texture I gave it to a blue ish black, I tried using a mesh instead but it still happens, what is happening.
Seizure texture
Bnjo Sounds like it could be a graphical bug, so could you tell me what your GPU is? But also I think you should be using a meshinstance instead of CSG for it. CSG is meant more for static objects, like prototyping out level geometry.
- Edited
Megalomaniak Ive already tried mesh instance but it still does the thing the csg thing does, I cant be bothered finding my gpu but its definitely bad