- Edited
Is there some kind of default behaviour I can toggle to make it so that duplicates for a specific node and it's children are unique? It seems this is a bit of a problem in Godot specifically from what I've searched up online. So far I've gotten a setup with my viewports interfaces and I'm going to be making pretty heavy use of 3D text which will need to be changed individually.
In case you're wondering, make sub-resources unique doesn't seem to do anything and even when I set the viewport texture to a different one and have the text changed it doesn't seem to switch properly? Looks a bit odd but I thought I'd make a thread, included is also a screenshot that shows you the hierarchy setup that I'm going for. I'm pretty pleased with the look and setup of everything, it's just this strange issue of data duplicating itself that's posing a problem.