Megalomaniak If one's really on a budget, there's always the gt 1030(gddr version) for ~ 95:

It's not worth it even if it was free. I bought one a few years ago just for testing and it's worse than Intel integrated iGPU. You can barely run 720P 30FPS.

    cybereality I bought one a few years ago just for testing and it's worse than Intel integrated iGPU. You can barely run 720P 30FPS.

    And yet it's a viable option for a vulkan capable gpu and a noteworthy improvement if you are using a gts 240 or something, but as I said, I'd rather try to find a used gpu that would be in the same price range but significantly better if I was in that situation. Such as an RX 470 4gb, they do occasionally move in that same price range, if you know where to look(such as tech enthusiast forums that have a second hand trade section).

    Yes, though if you are going to spend money at least get something that can run at 1080p with low/medium settings. An RX 470 is pretty good and around equal to the RX 6400. Both can do 1080p. Personally, I like buying new, but I see you can get an RX 470 for around $100 on eBay so that's not a horrible deal.

    in 2021 i had bought an AMD RX 550
    because i experienced bad graphics support on Linux with the pre-installed NVidia GTX 750
    and read reports that AMD is the brand with the good Linux support.
    at the time i had recently installed Linux on the old tower because it could barely run Windows 10 anymore.

    for me it's not a big deal because i fulfilled my goal of better system stability in general, but i can't run Godot 4 (and i still can't run Gdot 4 alpha 11) with the AMD card.

    writing this comment, i have the feeling that Godot 4 not starting has nothing to do with graphics.
    here is the error log — as a screenshot because it has color:

    should i post this error in a issue on Godot's main GitHub repository?

    @Sosasees the issue is clearly with pulse audio and the relevant libraries mentioned at the top, libasound.so and libpulse.so

    Also, it seems to be finding a project(from 3.x I presume) that it fails to find a compatible project.godot file for. As for posting on github, the latter I believe to be a known issue, but perhaps I'm wrong. Search before you post a new issue, that should be the modus operandi always tho.

      Godot, in general, has all sorts of issues if you start without audio support. This will happen, even with an audio output device, if you, for example, launch Godot with the speakers or headset turned off, then you get those messages. They should not be an issue either but it's worth looking at.

      the closing reply in the GitHub issue said
      that Godot 4 not starting has nothing to do with any of the messages.
      it crashed because Debian 10's Vulkan Driver is unstable.
      after upgrading to Debian 11, i can now start Godot 4 without errors.

      Well, not nothing to do with it. The audio library messages were also likely in response to the debian 10's libraries being too old.

      Yeah, Debian's strength lies in stability, not necessarily in the latest features. But with the AMD proprietary driver it should have worked. I'm actually using Debian unstable now because of ray tracing support in the open source RADV driver. Maybe this feature is in testing, meanwhile. It's bean more than half a year since I last checked ...