I made some changes. Here is the new rendering.

DJM

Thank you for telling me about the AO, cavity and curvature maps. And thank you for telling me about textools. Oh, yes I am using only free software. Krita, Blender and Ubuntu.

  • DJM replied to this.

    newmodels no problem,
    but u can still improve your textures
    heres' an older model of mine on sketchfab, not perfect but should give u an idea
    https://sketchfab.com/3d-models/minion-86aafeda2505498c9524131c72d8520d
    if u look at the albedo and roughness theres' highlights and dirt based on the curvature map and occlusion
    and also some handpainted highlights.
    keep experimenting, cause textures make up for more than half the look of a low poly model
    there is offcourse no 'right' way to do it, and everyone has their own workflow

    Here I did more work on the diffuse map. texTools does not seem to be making the cavity map correctly. But maybe I have the settings wrong. It creates a map but I have to edit it in krita, adjusting the levels.

    Tried making a rough map based on the model you showed.

    in blender its called a 'cavity map' i believe.

      DJM

      It is called cavity map in blender.

      I found out a cavity map is an AO map with short rays. Problem with baking an AO map with short rays in blender, is the rays don't reach far enough. But I am will try something and see if it works.

      Textools has the cavity map option. But the image seems too dark. Maybe it's correct?

      I tested the short rays by baking an AO map without cage, and using short ray of 0.0001. I then put the caged AO map in krita, and put the short ao map ontop of it in krita. I then selected the black part with krita's magic select tool and pressed delete. I ended up with the exact same results as the caged AO map.

      It didn't work in blender. I will look and try something.

      I used that method and it worked ok. Here is the new result.

      That's all I want to do with this model for now. I want to move on and work on different model.

      • DJM replied to this.

        This modeller- I would love to see stuff from you on the Godot Marketplace. You got talent!

        newmodels looking at other videos on his channel, it might help u with pbr texturing in blender.