Why can't I change the export targetSdk version to 32? The max it allows is version 30.
Is this my android sdk problem or godot doesn't support targetsdk above 30?
What is the latest targetSdk support for godot 3.4.4 version?
It's set at 30. It can't change. You need to do a custom build for newer SDK versions. Why do you need 32?
because these dependencies require it
"androidx.appcompat:appcompat:1.4.2",
"com.google.android.material:material:1.6.1",
"androidx.constraintlayout:constraintlayout:2.1.4",
"androidx.lifecycle:lifecycle-extensions:2.2.0"
But I wonder whether I need them at all..
I'm building applovin sdk plugin for my android app.
do you think ads sdk require them as dependencies?
Godot 3.5 is coming out soon, you can try the RC and see if they updated.
https://godotengine.org/article/release-candidate-godot-3-5-rc-5
If not, you can try a custom build. See here:
https://docs.godotengine.org/en/stable/tutorials/export/android_custom_build.html
cybereality
ok thanks
btw do you have any experience in building ads sdk plugin using android studio?
Unfortunately, I do not. I've mostly done web work and some desktop stuff.
- Edited
cybereality Godot 3.5 is coming out soon, you can try the RC and see if they updated.
In Godot 3.5 RC5 the default TargetSdk has been bumped up to 32. There's a minor issue involving that, but there's a trivial workaround.
https://github.com/godotengine/godot/issues/62465