• Godot Help
  • Where are the editor settings stored on a Windows machine?

I would like to inspect the various settings the editor maintains because I'm getting a weird error where Godot seems to be insisting that JAVA_HOME is set to a directory from an old Java installation and is ignoring the current installed location that is set in the environment variables. I'm guessing that the Godot editor saved this old directory path in a cache somewhere more than a year ago, and I'd like to inspect what state the editor is saving in a text editor to make sure that its not being store there. Trouble is, I have no idea where to look for this file on a Windows machine.

From the Sams 24 hours book.

Godot usually stores the user settings in a global folder for the user profile (%APPDATA% on Windows, ~/.local/share on Linux, and ~/Library/Application Support on macOS). If you are running multiple versions or want a portable mode this behavior might not be desired. To fix this, you can run the editor in a self-contained mode. This is easily accomplished by adding an empty file called .sc (or just sc if you're on Windows) in the same folder as the executable. Godot will then create an editor_data folder in the same place where all the settings will be stored. Note that temporary files are also stored there, so the folder can become quite heavy if there are many projects or big ones.