- Edited
I have encountered a strange effect while doing some 3D experiments. I have a character mesh that is rigged, uses shape keys and animations. And is exported using the game rig tool add-on (however I do not think this issue is related to GRT). And I have imported it into my game, and after a whole lot of fiddling, I got it to do what I intended. But then I tested the game on another PC and the mesh looked completely deformed. And now I have tested it on an android and it looks also deformed and mutated.
On my normal PC:
On android:
Has anyone come across this before? Or any advice on where I should look for the culprit?
I am using godot 3.4.4