When I build a Linux version of my game, to run on an Atari VCS, the audio does not work, and throws the following errors:
ERROR: PulseAudio: sink info error: No such entity at: pa_sink_info_cb (drivers/pulseaudio/audio_driver_pulseaudio.cpp:76) ERROR: PulseAudio: init device failed to detect number of output channels at: init_device (drivers/pulseaudio/audio_driver_pulseaudio.cpp:194)
I'm using Godot 3.4.4, on Windows 10, and use the default build settings.
Any ideas? Thank you.