I'm trying to use per pixel transparency to make a custom window for my game but when I enable it everything in my window becomes transparent. The window appears to have additive blending with anything behind it. How do I make the sprite opaque?

I'm using Windows 10, Godot 3.4.4, GLES 3.0

You probably changed the modulate settings by accident. They are under the CanvasItem > Visibility Inspector.

Nope. this happens with all scenes including 3D scenes

“Kind of” is the best answer I can give you. For simplicity sake let’s just say I want something like this.

I have tested this on another device also running Windows 10 and Godot 3.4.4. It worked as expected. So the issue is local to my computer. Now I need to figure out what on my pc is causing this issue. I could use some help with search terms. I still think this is partially an issue with Godot because other applications work with transparency

@cybereality said: Here is an example project for you.

This is what it looks like on my machine

I forgot to mention that I have used Godot 3.3.2 as well with the same result

Hmm, no. I just tried 3.4.4 and it works, but I'm on Linux.

7 months later