- Edited
@OpinionatedGamer said:
@DJM said:
@ami7mina said:
@DJM said: i know how much time goes into 2d animation as im a trained 2d animator myself i would like to see more action/reaction in your animations. it lacks "weight" take this as constructive criticism please coding also slows me down. u cant be good at everything ;)
Thank you. I don't know how to fix those yet. i think what you mean is distortin the body somewhat to make it look more fluid? like a bouncing ball will be shaped oval when it hits the ground and taller when it is going up. that what u mean?
yep basic principals of animation
I thought that was called squash and stretch, isn't action/reactions something different?
squash and stretch is actually action reaction in a way. what i was trying to say is that for example the character doesn't feel grounded imo. theres' no impact motion when lets say landing ,or up /down movement when walking, altho up/down movement is less noticeable in a classic female walk cycle and needs to be more subtle
what i would do for such a customiseable character is use a cutout animation approach. this way u can easily swap parts and focus on the animation in the editor, and maybe add some IK , but i dont know if thats possible in godot2D