I'm having a very strange problem with my TextureButtons. For some reason, the TextureButtons won't work at all, no matter what I do. As far as I can tell, it has something to do with the mouseFilters, but I have no clue what could be breaking them like this as I have the dialogBox (parent) on the top of the z-index, as well as the only other piece of UI set to ignore mouse filters, given that it is just for screen wipes.

I know that its really not working given that I'm printing on press as well as when you hover over it, but regardless, can anyone help me?

Oh, if this helps, the structure is Scene Manager - Scene - Player - Dialog Box - Choices - Buttons With other stuff there, although its all 2d node stuff.

Why do I keep posting and then immediately find the solution I just needed to switch from pass to ignore I guess posting to the godot forums is the best way to troubleshoot lol

8 months later