I made a 3D character in Blender, and i want to put him in a Godot game, with animations of course. But for the character to look smooth and not wrinkly, in Blender i must put a Subdivision modifier after the Skeleton modifier, which, as far as i know, makes it impossible to export the model with animations.
¿Can you please give me any tips on how to export a smooth model with animations (even if i have to change or remake the model)? I know that this can be easily fixed by making Low-Poly models instead, but i use High-Resolution models because i am making a more modern-looking game.
I am a beginner at 3D game development, so i don't know which information i need to attach except the Blender model file,
and a Screenshot of it: