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Pixophir It is called "erosion" and you're part of the link
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eriously, would be cool to know if that's a real photography or something rendered…
It's called the "Natural Arch" and there are no links to generate it. Well, at least I couldn't find any. Maybe you'll be luckier. And, yep, also the difficulty of generating caves is a similar problem.
Megalomaniak Would need compute shaders for computing things such as errosion.
Unfortunately, the terrain changes over time. Over several years the changes are certainly not big and do not need to implement them in games, but in my case it is necessary.
cybereality I guess you could fake it with good normal and depth maps, but it still probably a lot to generate procedurally and render in Godot.
I'll probably leave it for later. In my concept to do the possible, using ready-made solutions to the maximum. Improvements can be made later, in future versions.
Quite ideally, I try to use only free software - you could say that this is something of an experiment. But there is a deeper meaning in this — I want to offer users the ability to create content, including terrain. And I have a very vague idea of how the issue of licenses will be resolved in the case of using paid add-ons when creating a constructor for the game.