• 3D
  • What's the correct method to import gltf models and turn them into a meshlib?

Hello, I have downloaded the Kenney fantasy town kit. My idea was to create a mesh library from those models and to construct buildings using gridmaps. The problem is that the models are imported as scenes, what is the correct procedure to convert them into meshes and to create a mesh library from them? They also have a "tmpParent" node which I do not understand why it is there, if it can be removed, and how.

Is this not the correct method to create buildings out of the building blocks contained in the kit? If so, how should I proceed?

Never used a kit before. If it's an obj, you can go into import and import as mesh. You could convert it in Blender. Maybe if it was gltf you could import it as a mesh. I looked at glb and it didn't have a mesh import. It probably has a temp parent because a scene has to have a parent. I don't think scenes add much to the object. If you were using multimesh, I think you would need the mesh. I think most people just use them as scenes, but building blocks, I don't know. Good idea though using gridmaps.