- Edited
my game's stretch
settings run at
mode: viewport
aspect : expand
with this game run without deforming the ui.
but i have few sprite animation that run at fullscreen size and when window size change (its mobile game, so its change a lot), sprites did not change and its expected because aspect
is set the expand
i need the resize the sprites that run at fullscreen, stay at fullscreen even after window size changed, its okay even they are deformed a little, i can get the result with aspect : ignore
but this one effect the whole game so ui and 3d space also bend around for screen.
i only need the full screen sprites run at fullscreen.
i did try something like this
dark_screen_sprite.texture.get_size().y = get_viewport().size.y
dark_screen_sprite.texture.get_size().x = get_viewport().size.x
viewport node render the 3dgame space with low resolution...