My character when imported into Godot (from blender) has animations like walk, idle etc. And another called "expressions" which stores poses of various facial expressions.
I know I can use this setup to blend in a single expression, by setting timescale to 0 and seeking to any desired frame:
But I'm not sure how to go about blending from one expression to the next.
I was thinking about implementing my own custom AnimationNode, but documentation is lacking and new AnimationNode classes don't pop up as available nodes in the AnimationTree editor.
I suppose I could make each frame a separate animation in blender, but I was hoping I don't need to :lol: