• 3D
  • Godot 4 Reimport 3d model with new animation

Hello, I added new animation to my character (Blender) but re import does not show any new animation in animationPlayer.

What I did: -tried using .glb and .gltf -tried deleting .import files. -Using re import button -copy/paste new .gltf model over the old one/ re open the project

Is there a correct way to do it?

Thank you

Sometimes you have to close all scenes in the editor and then reopen them to see it update.

Thanks but that also doesn't work. However what works is I need to save each animation to file then re open them in AnimationPlayer. (I was assuming new animation would be updated automatically when re import)

@Gowydot Please open an issue on GitHub with a minimal reproduction project attached.

@Calinou said: @Gowydot Please open an issue on GitHub with a minimal reproduction project attached.

I don't know how to do that LOL (sorry not familiar with GitHub) but here's the simple project I put there for you to test.

https://github.com/j3du/godot-4-import-3d-animation-test

You should see 2 animations when click reimport but still 1 animation in AnimationPlayer

Other issues that I find:

-"Sometimes" the import 3d object does not show up. You can see a cube when hover its tab but it's not there

-The project list doesn't update when you scan a new folder, it just keeps piling them up. This image shows I scan a new folder with only one project in it ( I have to use sort latest to find my project )

I'm on Win10 btw

14 days later

Hello, Can anyone confirm the project list doesn't update issue that it is not just me? I tried alpha 2 and still the same.

Do they have like clear scan cache or something, it's so hard to find my project now LOL

Do they have like clear scan cache or something, it's so hard to find my project now LOL

Yes, you can remove the editor settings file at %APPDATA%\Godot\editor_settings-4.tres while the editor and project manager are closed.