@DaveTheCoder said:
Does MakeHuman allow or facilitate moving the character's joints? I glanced quickly at the documentation, but that wasn't immediately clear.

If I understood the question correctly, MakeHuman allows you to assign different rigs to the model. You can even make your own.

@fire7side said:
The problem I had with that is that the clothes are super high poly.

MakeHuman is mainly designed for artistic rendering of videos and pictures with high quality, but there are low-polygonal models suitable for making games.

MakeHuman can export Low Poly and Rig for games. It export Rig as .dae. then you can import it to blender, animate and export as .gltf to Godot. You can "maybe" browse MakeHuman Assets for low poly clothings but I'm not sure (because It's user contribution ).

I ticked these when import to blender

Disclaimer though I don't use this workflow I just tested it. I usually do my own mesh and rig

a month later

MPFB 2.0 alpha 1 has been released

MPFB 2.0-alpha1 A plugin for Blender based on MakeHuman to create a human character.

You can quickly create a new humanoid mesh on the “New Human” -> “From scratch” panel. Basic phenotype features can be set. They can then later be modified dynamically on the created mesh.

2 months later

@Tomcat

Seriously uncanny valley. /shudder

5 days later

Game Texture Viewer Now Free

Game Texture Viewer is a texture viewing and management application for game development that was just acquired by JangaFX and made available for free. If you are interested in trying out Game Texture Viewer, simply download the trial and activate with the product key: GPG7-33NS-KJ2K-CKGT.

Game Texture Viewer is available here.

If you are doing anime games, you can try VRoid Studio. It's very easy to customize a character, like a video game, but the graphics look a little dated. Also, you have to do animation with another package. I used DeepMotion, but this was just a quick test, it needs a lot of work.

@cybereality said: If you are doing anime games, you can try VRoid Studio. It's very easy to customize a character, like a video game, but the graphics look a little dated.

I've been meaning to check it out for a long time — thanks for the reminder :)

In terms of character customization capabilities it reminds me of the generators from Illusion:

AI Shoujo Character Creation

Unfortunately, the resulting character is not very easy to transfer to a 3D modeling program.

I suppose a good idea would be to create a similar character generator in Godot with the ability to export to more popular formats for use in games. It could be based on MakeHuman.

VRoid is okay, but nowhere near the quality of the Illusion games.

2 years later

All good things come to an end. Tree It is no longer free, although you can still download the old free version, but the tree library is no longer available.

For financial reasons I have decided that all further updateds will only be available through steam version of tree it, you can still download older versions for free. I would like to thank you for support me by purchasing the steam version.

Theses trees now come with Tree It on steam.

If anyone knows a free vegetation generator, please let me know.

    Tomcat That's unfortunate but the price is really low with 3,75€ in my location. I guess other locations won't differ that much?
    The only downside is to use steam.

      trizZzle The only downside is to use steam.

      This is the most compelling downside. Besides the categorical unwillingness to get involved with a totalitarian system, there is another extremely important argument. My project is supposed to be open. Players should be able to create and freely share content. Including vegetation (trees). Therefore, the use of any paid programs is excluded completely. No matter how much they cost.

        Tomcat A bit of a shame. I think it would have been potentially more profitable for the author to create a asset store and sell first party assets as well as for a small publishing fee let users sell assets on the store too keeping tree it free, but it is what it is I suppose...

          Tomcat I see your point.

          What about creating your own plant generation tool?

            Megalomaniak I think it would have been potentially more profitable for the author to create a asset store and sell first party assets as well

            That's how it used to be, the program is free, but you could buy sets of trees. Apparently it wasn't profitable.

            trizZzle What about creating your own plant generation tool?

            I guess that's not the way for me…

            Secondly, doing this requires a background in math and botany. Which one I'm worse at, I'm not sure which one I'm worse at. Some of these programs are designed by professional botanists.
            And first, I'm working on a character generator right now (hope to publish something soon). Then there are plans (a silly term for the Slavic ear - "roadmap") for buildings and animals. Changing terrain of the earth's surface. Everywhere I take as a basis something ready-made. And only then vegetation.

            Then we really need a plant generation tool in godot. I wonder if there are any research papers about it. Translating those papers (math, charts, and pseudocode) to code is not the easiest thing through...

              Tomcat Doing a classic L-systems plugin for vegetation generation wouldn't be too hard, although I'm not sure there's a real need to have it in the engine. Besides, aren't there already good vegetation addons for Blender?