- Edited
This is the first WIP of my "Vehicle Playground" project. I'm using a raycast suspension approach but I wanted to do it from scratch so I'm not using the VehicleBody and VehicleWheel classes.
Goal is to have an open map where you can drift around, do donuts and smash some boxes but I don't aim for realism.
Right now I'm using only a single raycast suspension but if I get this working properly (there are some issues right now) I will go for a multi raycast system.
Resources (not all but some of them):
This is more of an explanation for an approach used in their game without going into details so there is a lot missing but it is a good start:
YouTube Video
This is a more in-depth explanation for vehicle physics in games and how to implement them:
https://nccastaff.bournemouth.ac.uk/jmacey/MastersProject/MSc12/Srisuchat/Thesis.pdf
Also a vehicle project in Godot with some resources linked:
https://godotforums.org/discussion/25935/gdsim-driving-simulator-prototype
Another great video I found:
Youtube Video
Btw: even if this project is wip there is no guarantee for any updates and most of my projects are unfinished...