So, yes, I considered that. The Mac app is more limited, it's not like Windows where you can enable/disable axis and stuff. Even if you could, that doesn't help, cause the service starts at boot and attaches with exclusive access. So AFAIK there is no way to get it to work with the driver installed. I saw a few people with the same exact issue and there is no work around.
That said, I was able to get it working without the driver. I just had to connect to it with exclusive access, and then that disables the mouse cursor emulation. I would have liked to get the driver working too, but for that I would need the official SDK and I don't feel like doing that at this point. One cause there are license concerns, and two I don't really feel like supporting their software with the way they treat non-Windows users. Also having to support two code paths in the library. Not worth my time.
So it's all working and tested on Windows, Linux, and macOS, with both the new wireless model Space Mouse and the older Space Navigator. Those are the only formats, so, in theory, most of the other devices should work as well, but I'll have to get feedback as I don't have the hardware. I'm working on a video now, and the Github page, should be up in a few hours.