@cybereality if u want i could work with u on a more interactive demo making some of the art
Godot 4.0 Alpha is Available
@DJM Cool. I'm doing my own thing right now, but I will definitely consider it for the future.
Here's my latest render in the Godot 4.0 alpha. Just testing out the real time global illumination. Looks pretty nice in still renders, though has some issues with moving the camera at a distance. But this was just a quick test, I will keep looking into it.
If you want to test the GI then put some surfaces of different colors, say something reddish, blueish and greenish around so the light can bounce from there onto the walls. As it stands it's very monotone and we can't really tell if it's just a luminance reflectance or a real GI system. :+1:
Also I think the AO is a bit too strong.
Yeah, for sure. I'm still working on it. This was just the first render.
Gorgeous work!
In Godot 4 you can separate the sidebars into separate windows — that's great! And will it be possible to separate the main window, so that in different windows (on different monitors) would be displayed: views from different cameras, scripting, animation tracks?
@cybereality said: I released my Godot Engine 4.0 demo. Check it out.
https://cybereality.itch.io/aniela
Nice lighting! But I cannot use the free cam. I press space and the cam stops but I cannot look around or move.
You have to close the menu to move around.
Is there anything about 4.0 we should know about other than the obvious graphics update? It looks very promising.
PS: Holy cow. Graphics look amazing!
@Nerdzmasterz You should read the full article in the OP. It explains most of the new features (though there are more that are not explained in detail, the post covers the major additions).
- Edited
@Nerdzmasterz said:
Is there anything about 4.0 we should know about other than the obvious graphics update? It looks very promising.
Godot 4.0 will make many breaking changes (GDScript 2.0 being one of them). This means that if you open a Godot 3.x project in Godot 4.x, you will have to heavily change the project before it works again. in my educated guess, it is much safer and faster to open the original project in Godot 3 as a reference and remake it as a new project in Godot 4.
- Edited
It's not just code changes either. There are node renames and also the materials are different. It's a lot of work to port a large 3.x project to 4.0. I tried to port Ella and I just could not get it to look the same. But it looked great with a new project.
So this is a problem that turns out to be being worked on. That's a good thing.
I downloaded the Appimage for Godot 4 but though the 3.5 version runs fine, when trying to execute the 4.0 one I get an error message : "Your video card driver does not support any of the supported Vulkan or OpenGL versions.
Please update your drivers or if you have a very old or integrated GPU, upgrade it.
If you have updated your graphics drivers recently, try rebooting."
I do have an integrated GPU I believe, I'm working on a Thinkpad T430 laptop.
Does that mean that I can't use at all Godot 4 ?
I'm just trying to make 2D games for now, shouldn't need advanced graphic cards...
Does that mean that I can't use at all Godot 4 ?
Most likely yeah, until you get the comp up to date.
I'm just trying to make 2D games for now, shouldn't need advanced graphic cards...
Then better get on with using the 3.5.
Tomcat I'm just trying to make 2D games for now, shouldn't need advanced graphic cards...
Then better get on with using the 3.5.
While you wait for 4.1/4.2. There's plans for a more widely supported but less cutting edge renderer for later installments of godot 4.
Megalomaniak While you wait for 4.1/4.2. There's plans for a more widely supported but less cutting edge renderer for later installments of godot 4.
OK, thank you for the info.
Any idea of when a usable release of these versions are supposed to happen ?