@cybereality if u want i could work with u on a more interactive demo making some of the art

@DJM Cool. I'm doing my own thing right now, but I will definitely consider it for the future.

5 days later

Here's my latest render in the Godot 4.0 alpha. Just testing out the real time global illumination. Looks pretty nice in still renders, though has some issues with moving the camera at a distance. But this was just a quick test, I will keep looking into it.

If you want to test the GI then put some surfaces of different colors, say something reddish, blueish and greenish around so the light can bounce from there onto the walls. As it stands it's very monotone and we can't really tell if it's just a luminance reflectance or a real GI system. :+1:

Also I think the AO is a bit too strong.

Yeah, for sure. I'm still working on it. This was just the first render.

Gorgeous work!

In Godot 4 you can separate the sidebars into separate windows — that's great! And will it be possible to separate the main window, so that in different windows (on different monitors) would be displayed: views from different cameras, scripting, animation tracks?

5 days later

@cybereality said: I released my Godot Engine 4.0 demo. Check it out.

https://cybereality.itch.io/aniela

Nice lighting! But I cannot use the free cam. I press space and the cam stops but I cannot look around or move.

13 days later

Is there anything about 4.0 we should know about other than the obvious graphics update? It looks very promising.

PS: Holy cow. Graphics look amazing!

@Nerdzmasterz You should read the full article in the OP. It explains most of the new features (though there are more that are not explained in detail, the post covers the major additions).

6 days later

@Nerdzmasterz said:

Is there anything about 4.0 we should know about other than the obvious graphics update? It looks very promising.

Godot 4.0 will make many breaking changes (GDScript 2.0 being one of them). This means that if you open a Godot 3.x project in Godot 4.x, you will have to heavily change the project before it works again. in my educated guess, it is much safer and faster to open the original project in Godot 3 as a reference and remake it as a new project in Godot 4.

It's not just code changes either. There are node renames and also the materials are different. It's a lot of work to port a large 3.x project to 4.0. I tried to port Ella and I just could not get it to look the same. But it looked great with a new project.

5 months later
1 post was split to spm.

I downloaded the Appimage for Godot 4 but though the 3.5 version runs fine, when trying to execute the 4.0 one I get an error message : "Your video card driver does not support any of the supported Vulkan or OpenGL versions.
Please update your drivers or if you have a very old or integrated GPU, upgrade it.
If you have updated your graphics drivers recently, try rebooting."

I do have an integrated GPU I believe, I'm working on a Thinkpad T430 laptop.
Does that mean that I can't use at all Godot 4 ?

I'm just trying to make 2D games for now, shouldn't need advanced graphic cards...

Does that mean that I can't use at all Godot 4 ?

Most likely yeah, until you get the comp up to date.

I'm just trying to make 2D games for now, shouldn't need advanced graphic cards...

Then better get on with using the 3.5.

    Tomcat I'm just trying to make 2D games for now, shouldn't need advanced graphic cards...

    Then better get on with using the 3.5.

    While you wait for 4.1/4.2. There's plans for a more widely supported but less cutting edge renderer for later installments of godot 4.

      Tomcat until you get the comp up to date

      You mean hardware-wise or driver-wise ?
      I'm on OpenSuse on this computer (and will maybe switch back to Debian one day) and doesn't really plan to change the hardware beyond adding a SSD.
      Though maybe external graphic cards are a possibility ?

        Megalomaniak While you wait for 4.1/4.2. There's plans for a more widely supported but less cutting edge renderer for later installments of godot 4.

        OK, thank you for the info.
        Any idea of when a usable release of these versions are supposed to happen ?