13 days later

Is there anything about 4.0 we should know about other than the obvious graphics update? It looks very promising.

PS: Holy cow. Graphics look amazing!

@Nerdzmasterz You should read the full article in the OP. It explains most of the new features (though there are more that are not explained in detail, the post covers the major additions).

6 days later

@Nerdzmasterz said:

Is there anything about 4.0 we should know about other than the obvious graphics update? It looks very promising.

Godot 4.0 will make many breaking changes (GDScript 2.0 being one of them). This means that if you open a Godot 3.x project in Godot 4.x, you will have to heavily change the project before it works again. in my educated guess, it is much safer and faster to open the original project in Godot 3 as a reference and remake it as a new project in Godot 4.

It's not just code changes either. There are node renames and also the materials are different. It's a lot of work to port a large 3.x project to 4.0. I tried to port Ella and I just could not get it to look the same. But it looked great with a new project.

5 months later
1 post was split to spm.

I downloaded the Appimage for Godot 4 but though the 3.5 version runs fine, when trying to execute the 4.0 one I get an error message : "Your video card driver does not support any of the supported Vulkan or OpenGL versions.
Please update your drivers or if you have a very old or integrated GPU, upgrade it.
If you have updated your graphics drivers recently, try rebooting."

I do have an integrated GPU I believe, I'm working on a Thinkpad T430 laptop.
Does that mean that I can't use at all Godot 4 ?

I'm just trying to make 2D games for now, shouldn't need advanced graphic cards...

Does that mean that I can't use at all Godot 4 ?

Most likely yeah, until you get the comp up to date.

I'm just trying to make 2D games for now, shouldn't need advanced graphic cards...

Then better get on with using the 3.5.

    Tomcat I'm just trying to make 2D games for now, shouldn't need advanced graphic cards...

    Then better get on with using the 3.5.

    While you wait for 4.1/4.2. There's plans for a more widely supported but less cutting edge renderer for later installments of godot 4.

      Tomcat until you get the comp up to date

      You mean hardware-wise or driver-wise ?
      I'm on OpenSuse on this computer (and will maybe switch back to Debian one day) and doesn't really plan to change the hardware beyond adding a SSD.
      Though maybe external graphic cards are a possibility ?

        Megalomaniak While you wait for 4.1/4.2. There's plans for a more widely supported but less cutting edge renderer for later installments of godot 4.

        OK, thank you for the info.
        Any idea of when a usable release of these versions are supposed to happen ?

          LienRag You mean hardware-wise or driver-wise ?

          Perhaps due to a mistranslation I didn't make myself clear. I mean hardware. But as @Megalomaniak said there might be support for older hardware in the future.

          LienRag Any idea of when a usable release of these versions are supposed to happen ?

          Definitely not this year, maybe even not next. Remains to be seen. TBD.

          Well Godot 4.0 is likely releasing next year. When is anyone's guess, maybe in early 2023, who knows. OpenGL support in there already (you can test it now, but it's unfinished) and won't come officially until Godot 4.1. This will be the major release that finishes the missing features (OpenGL, HTML5, etc.). When this comes, I don't know. Well, no one knows, because there is a ton of work left. My guess would be late 2023 or early 2024 (though we may have beta before then). Granted, I think OpenGL support is super important, and I plan to help with the development, but it's a huge project. I think maybe it could be prioritized (since other people like you are using older laptops) but, even then, I think mid 2023 is a best case scenario.

            cybereality OpenGL support in there already (you can test it now, but it's unfinished)

            How ?
            And is it completely buggy or mostly usable ?
            I really don't need anything fancy, I'm just trying to build a mock-up, so the quality of animation is not important.

              LienRag I really don't need anything fancy, I'm just trying to build a mock-up, so the quality of animation is not important.

              Using version 3.x for prototyping gameplay loop and level layouting should be perfectly fine then.

                Just use Godot 3.x. It's not worth dealing with the bugs right now and we are a good year away from stable.

                cybereality changed the title to Godot 4.0 Alpha is Available .