Is there a guide for programming for mobile devices in godot?
I noticed many games now use 3d rendered graphics for their games. My wife was asking me about the use of 3d in games, and I think many of these games are actually 2d with 3d rendered into 2d images.
But she wants our next game aimed at kids or older kids. And most of them tend to use tablets or phones more than computers- at least I think they do. Or maybe html5 geared to be cell friendly?
So just looking for some resources on good practices for godot mobile development.