Hi, new to Godot but learning by the day. I'm rather stuck at the moment and can't go any further until this gets solved.
When I load my scene, I have my func ready() instance a few premade nodes ( meshinstane node ). I then proceed to move them around in code in this manner - translate(Vector3(x, y, z)). All is good, but what I'm trying to do is some cases I need to return these nodes(mesh) to real world 0,0,0 coordinates. I've yet to figure out how to do it in code.
Thank you for any advice.